Struct debris_llir::objects::obj_int::ObjInt
source · pub struct ObjInt {
pub id: ItemId,
memory_layout: MemoryLayout,
}
Expand description
A dynamic Integer
Dynamic means that the value of this integer is know at runtime, but not at compile time. These integers could for example be stored in a scoreboard.
This object defines binary operations for between itself and static integers.
Fields§
§id: ItemId
The id of the item
memory_layout: MemoryLayout
Implementations§
source§impl ObjInt
impl ObjInt
sourcepub fn as_scoreboard_value(&self) -> ScoreboardValue
pub fn as_scoreboard_value(&self) -> ScoreboardValue
Returns a ScoreboardValue
which identifies a specific value on a scoreboard
Trait Implementations§
source§impl HasClass for ObjInt
impl HasClass for ObjInt
source§fn create_properties(ctx: &TypeContext) -> ObjectProperties
fn create_properties(ctx: &TypeContext) -> ObjectProperties
Returns all properties that belong to this class
source§fn static_class(ctx: &TypeContext) -> ClassRef
fn static_class(ctx: &TypeContext) -> ClassRef
Returns the static class that belongs to this Object
source§impl ObjectPayload for ObjInt
impl ObjectPayload for ObjInt
source§fn memory_layout(&self) -> &MemoryLayout
fn memory_layout(&self) -> &MemoryLayout
Returns the memory layout of this specific object
This method is usually only called once
source§fn json_fmt(&self, buf: &mut Vec<JsonFormatComponent>)
fn json_fmt(&self, buf: &mut Vec<JsonFormatComponent>)
Converts this object into json components so it can be rendered in minecraft chat
source§fn create_class(&self, ctx: &TypeContext) -> ClassRef
fn create_class(&self, ctx: &TypeContext) -> ClassRef
The class specific to this object.
Contains additionally to the class generics and the memory layout Read more
source§fn runtime_class(&self, _ctx: &TypeContext) -> Option<ClassRef>
fn runtime_class(&self, _ctx: &TypeContext) -> Option<ClassRef>
Returns the class which the runtime encodable variant of this object would have.
Used to determine the class passed into the
promote
method of objects.source§fn get_property(&self, _ctx: &TypeContext, _ident: &Ident) -> Option<ObjectRef>
fn get_property(&self, _ctx: &TypeContext, _ident: &Ident) -> Option<ObjectRef>
May be overwritten by distinct payloads which carry properties
source§impl PartialEq for ObjInt
impl PartialEq for ObjInt
impl Eq for ObjInt
impl StructuralEq for ObjInt
impl StructuralPartialEq for ObjInt
Auto Trait Implementations§
impl RefUnwindSafe for ObjInt
impl Send for ObjInt
impl Sync for ObjInt
impl Unpin for ObjInt
impl UnwindSafe for ObjInt
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.