Struct debris_llir::objects::obj_bool_static::ObjStaticBool
source · pub struct ObjStaticBool {
pub value: bool,
}
Fields§
§value: bool
Implementations§
source§impl ObjStaticBool
impl ObjStaticBool
pub fn as_scoreboard_value(&self) -> ScoreboardValue
Trait Implementations§
source§impl Debug for ObjStaticBool
impl Debug for ObjStaticBool
source§impl Display for ObjStaticBool
impl Display for ObjStaticBool
source§impl From<bool> for ObjStaticBool
impl From<bool> for ObjStaticBool
source§impl HasClass for ObjStaticBool
impl HasClass for ObjStaticBool
source§fn create_properties(ctx: &TypeContext) -> ObjectProperties
fn create_properties(ctx: &TypeContext) -> ObjectProperties
Returns all properties that belong to this class
source§fn static_class(ctx: &TypeContext) -> ClassRef
fn static_class(ctx: &TypeContext) -> ClassRef
Returns the static class that belongs to this Object
source§impl ObjectPayload for ObjStaticBool
impl ObjectPayload for ObjStaticBool
source§fn memory_layout(&self) -> &MemoryLayout
fn memory_layout(&self) -> &MemoryLayout
Returns the memory layout of this specific object
This method is usually only called once
source§fn runtime_class(&self, ctx: &TypeContext) -> Option<ClassRef>
fn runtime_class(&self, ctx: &TypeContext) -> Option<ClassRef>
Returns the class which the runtime encodable variant of this object would have.
Used to determine the class passed into the
promote
method of objects.source§fn create_class(&self, ctx: &TypeContext) -> ClassRef
fn create_class(&self, ctx: &TypeContext) -> ClassRef
The class specific to this object.
Contains additionally to the class generics and the memory layout Read more
source§fn get_property(&self, _ctx: &TypeContext, _ident: &Ident) -> Option<ObjectRef>
fn get_property(&self, _ctx: &TypeContext, _ident: &Ident) -> Option<ObjectRef>
May be overwritten by distinct payloads which carry properties
source§fn json_fmt(&self, buf: &mut Vec<JsonFormatComponent>)
fn json_fmt(&self, buf: &mut Vec<JsonFormatComponent>)
Converts this object into json components so it can be rendered in minecraft chat
source§impl PartialEq for ObjStaticBool
impl PartialEq for ObjStaticBool
source§fn eq(&self, other: &ObjStaticBool) -> bool
fn eq(&self, other: &ObjStaticBool) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ObjStaticBool
impl StructuralEq for ObjStaticBool
impl StructuralPartialEq for ObjStaticBool
Auto Trait Implementations§
impl RefUnwindSafe for ObjStaticBool
impl Send for ObjStaticBool
impl Sync for ObjStaticBool
impl Unpin for ObjStaticBool
impl UnwindSafe for ObjStaticBool
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.