Struct debris_llir::objects::obj_bool::ObjBool
source · pub struct ObjBool {
pub id: ItemId,
pub memory_layout: MemoryLayout,
}
Expand description
A boolean value that is stored on a scoreboard
The bool is treated as true if the scoreboard value is equal to one If the value is zero, the bool is treated as false. Any other value is undefined behavior and should not be possible to achieve.
Fields§
§id: ItemId
§memory_layout: MemoryLayout
Implementations§
source§impl ObjBool
impl ObjBool
pub fn new(id: ItemId) -> Self
pub fn as_scoreboard_value(&self) -> ScoreboardValue
Trait Implementations§
source§impl HasClass for ObjBool
impl HasClass for ObjBool
source§fn create_properties(ctx: &TypeContext) -> ObjectProperties
fn create_properties(ctx: &TypeContext) -> ObjectProperties
Returns all properties that belong to this class
source§fn static_class(ctx: &TypeContext) -> ClassRef
fn static_class(ctx: &TypeContext) -> ClassRef
Returns the static class that belongs to this Object
source§impl ObjectPayload for ObjBool
impl ObjectPayload for ObjBool
source§fn memory_layout(&self) -> &MemoryLayout
fn memory_layout(&self) -> &MemoryLayout
Returns the memory layout of this specific object
This method is usually only called once
source§fn json_fmt(&self, buf: &mut Vec<JsonFormatComponent>)
fn json_fmt(&self, buf: &mut Vec<JsonFormatComponent>)
Converts this object into json components so it can be rendered in minecraft chat
source§fn create_class(&self, ctx: &TypeContext) -> ClassRef
fn create_class(&self, ctx: &TypeContext) -> ClassRef
The class specific to this object.
Contains additionally to the class generics and the memory layout Read more
source§fn runtime_class(&self, _ctx: &TypeContext) -> Option<ClassRef>
fn runtime_class(&self, _ctx: &TypeContext) -> Option<ClassRef>
Returns the class which the runtime encodable variant of this object would have.
Used to determine the class passed into the
promote
method of objects.source§fn get_property(&self, _ctx: &TypeContext, _ident: &Ident) -> Option<ObjectRef>
fn get_property(&self, _ctx: &TypeContext, _ident: &Ident) -> Option<ObjectRef>
May be overwritten by distinct payloads which carry properties
source§impl PartialEq for ObjBool
impl PartialEq for ObjBool
impl Eq for ObjBool
impl StructuralEq for ObjBool
impl StructuralPartialEq for ObjBool
Auto Trait Implementations§
impl RefUnwindSafe for ObjBool
impl Send for ObjBool
impl Sync for ObjBool
impl Unpin for ObjBool
impl UnwindSafe for ObjBool
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.