pub enum MinecraftCommand {
    ScoreboardSet {
        player: ScoreboardPlayer,
        value: i32,
    },
    ScoreboardSetEqual {
        player1: ScoreboardPlayer,
        player2: ScoreboardPlayer,
    },
    ScoreboardSetFromResult {
        player: ScoreboardPlayer,
        command: Box<MinecraftCommand>,
    },
    ScoreboardOperation {
        player1: ScoreboardPlayer,
        player2: ScoreboardPlayer,
        operation: ScoreboardOperation,
    },
    ScoreboardOperationAdd {
        player: ScoreboardPlayer,
        value: i32,
    },
    Execute {
        parts: Vec<ExecuteComponent>,
        and_then: Option<Box<MinecraftCommand>>,
    },
    Function {
        function: Rc<FunctionIdent>,
    },
    ScoreboardAdd {
        name: Rc<str>,
        criterion: ObjectiveCriterion,
        json_name: Option<String>,
    },
    ScoreboardRemove {
        name: Rc<str>,
    },
    RawCommand {
        command: Rc<str>,
    },
    JsonMessage {
        target: WriteTarget,
        message: String,
    },
}
Expand description

Enumerates all minecraft commands that are used by any backend

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ScoreboardSet

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§value: i32

Sets the scoreboard value to a specific integer

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ScoreboardSetEqual

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Sets the scoreboard value to another scoreboard value

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ScoreboardSetFromResult

Sets the scoreboard value equal to the result of the other command

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ScoreboardOperation

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ScoreboardOperationAdd

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§value: i32

Quick operation which adds or removes a static value

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Execute

Any used execute command

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Function

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§function: Rc<FunctionIdent>

Calls another function

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ScoreboardAdd

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§name: Rc<str>
§json_name: Option<String>
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ScoreboardRemove

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§name: Rc<str>
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RawCommand

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§command: Rc<str>
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JsonMessage

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§message: String

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impl Clone for MinecraftCommand

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fn clone(&self) -> MinecraftCommand

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MinecraftCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for MinecraftCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.